Last weekend was a particularly busy one for me. I ran two kids programming clubs on the Saturday so I really couldn’t get any enthusiasm to start until Sunday.
Unusually, I hit on an idea for the theme quickly. I’ve been doing a lot of physics simulation work recently and I thought this would be a good chance to try modelling buoyancy in a game.
Continue reading “Bloon”
Last month, the good folk of Lives Not Knives and a few of us local technology specialists got together to host an event for London Technology Week. Our theme was upcycling cardboard. Mick Rideout and I created a workshop where attendees could add their own faces into a virtual reality zombie game running on the Google Cardboard virtual reality glasses.
Continue reading “Upcycling Cardboard”