Category: programming
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Alas, more physics woe
A student asked how to calculate the force required to jump a given height in Unity. A simple enough question, with a simple answer. Or so I thought.
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Unity 50 Hz physics judder
I was watching the Digital Foundry channel the other day. In it they highlighted an issue which comes up when you have a camera following a physics object in Unity.
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Lazy problem solving
Sometimes, if you are lazy enough, you can get a solution without having to do all the working out
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Thinking fast, testing slow
How my brother outsmarted a Nobel Prize winning academic and best selling author
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Unity CSV import and export
I recently had a need to exchange data between the Unity game engine and spreadsheet software. The simplest common format supported by most spreadsheet programs is CSV (Comma Separated Values.) I had assumed that this would be such a common thing to do it would be built into either the .NET or Unity libraries. It…
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CAS Croydon
It’s a new year; time for a new project. I’ve been a member of CAS (Computing at School) for several years. It is a group for teachers, parents, IT professionals, and other education specialists, that came together to advocate for the teaching of computing as a subject. But, in a classic case of be careful…
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Spot the different
It was Ludum Dare last weekend. I was running my code club so I set the theme, “one room,” as a challenge for my club members. I usually do this when the competition comes around, but I think this is the first time one of my club members has taken up the challenge and completed…