video games

A lesson from the school of virtual life

I was half watching some movie; I don’t recall what it was. There was a father and son chat going on regurgitating the usual cliches, “you have to live your own life,” “you only have one life to live,” or something like that. It got me thinking about the different way we live our lives in the real and virtual worlds.

process programming video games

The best tester I ever worked with

Reading an entry on James Bach’s blog reminded me of the best tester I ever worked with. It got me thinking about how he did it.

programming video games

Avoiding timing defects

My recent study of the defects that slipped through reviews but were found during testing show an interesting pattern: they were almost all due to timing issues. Could a change of programming style reduce those errors?