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	<title>Paul Sinnett &#187; video games</title>
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	<description>a bit of my mind online</description>
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		<title>The importance of education</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/43</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/43#comments</comments>
		<pubDate>Sun, 27 Jun 2010 12:16:10 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[politics]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[We have a <a href="http://www.georgeosborne.com/" title="George Osbourne">new young chancellor</a> and it was his first budget this week. He made at least one schoolboy error. Did you spot it?]]></description>
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		<title>Gnothi seauton</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/38</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/38#comments</comments>
		<pubDate>Sun, 29 Jun 2008 11:02:32 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/38</guid>
		<description><![CDATA[While playing Assassin&#8217;s Creed a couple of days ago, I realised that whenever I pick up a new game I first learn the limitations of my game character. In a way I get to relive childhood for a short time and truly experience what it is to know nothing. As I struggled with the controls, [...]]]></description>
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		<title>PS3 compatible video</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/36</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/36#comments</comments>
		<pubDate>Thu, 24 Apr 2008 15:25:24 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[After much searching I'm unable to find a simple reliable method to get video into a format that the PS3 can recognise and play. But I do have a recipe that works in the majority of cases.]]></description>
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		<title>Confirmation bias</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/24</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/24#comments</comments>
		<pubDate>Fri, 15 Sep 2006 17:25:44 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/24</guid>
		<description><![CDATA[I recently read a paper on confirmation bias: the tendency to focus on information that corroborates theories and dismiss information that contradicts them. It explained a general problem that I've noticed with many scientific studies (particularly in the field of software development) but I hadn't been able to identify.]]></description>
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		<title>Networking</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/22</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/22#comments</comments>
		<pubDate>Tue, 01 Aug 2006 12:46:20 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/22</guid>
		<description><![CDATA[A post on one of the game developer newsgroups suggested that I got myself LinkedIn. It's only when you do something like this that you realise just how many contacts you have in the business. 
]]></description>
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		<title>A lesson from the school of virtual life</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/21</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/21#comments</comments>
		<pubDate>Sun, 23 Jul 2006 09:35:52 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/21</guid>
		<description><![CDATA[I was half watching some movie; I don't recall what it was. There was a father and son chat going on regurgitating the usual cliches, "you have to live your own life," "you only have one life to live," or something like that. It got me thinking about the different way we live our lives in the real and virtual worlds.
]]></description>
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		<title>The best tester I ever worked with</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/18</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/18#comments</comments>
		<pubDate>Sun, 09 Jul 2006 05:37:46 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/18</guid>
		<description><![CDATA[Reading an <a title="James Bach's blog entry on the relationship between developers and testers" href="http://www.satisfice.com/blog/">entry</a> on James Bach's blog reminded me of the best tester I ever worked with. It got me thinking about how he did it.]]></description>
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		<title>Avoiding timing defects</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/20</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/20#comments</comments>
		<pubDate>Mon, 03 Jul 2006 00:34:36 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/20</guid>
		<description><![CDATA[My recent study of the defects that slipped through reviews but were found during testing show an interesting pattern: they were almost all due to timing issues. Could a change of programming style reduce those errors?]]></description>
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		<title>On PSP and code reviews</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/17</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/17#comments</comments>
		<pubDate>Sat, 17 Jun 2006 23:07:10 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/17</guid>
		<description><![CDATA[Since reading about the PSP, I have continued to collect statistics. However, last week I decided to collect additional statistics related the the practice of reviewing code before compilation. The goal of this practice is to catch 100% of your compile errors before compilation by reading through the code. I was unsure about the wisdom [...]]]></description>
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		<title>Progress quest</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/16</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/16#comments</comments>
		<pubDate>Mon, 12 Jun 2006 08:06:38 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/16</guid>
		<description><![CDATA[A comment on digg about an article on the lack of role playing in the modern RPG led me to this great little indie game. Progress quest reduces this style of game down to it&#8217;s essence. It has no graphics or even user input beyond the character creation step. You can even play &#8220;multiplayer.&#8221; The [...]]]></description>
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