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	<title>Paul Sinnett &#187; programming</title>
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	<description>a bit of my mind online</description>
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		<title>That&#8217;s not what I had in mind</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/39</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/39#comments</comments>
		<pubDate>Mon, 17 Nov 2008 00:02:02 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/39</guid>
		<description><![CDATA[I've recently noticed that I frequently hold nonsensical ideas in my mind. Often these are pure contradictions. Merely attempting to describe these is enough to discover the problems. But there are also times where only the realisation of the ideas can break the illusion.]]></description>
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		<title>A taste of Haskell</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/33</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/33#comments</comments>
		<pubDate>Sun, 12 Aug 2007 11:41:11 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/33</guid>
		<description><![CDATA[I found a link to an OSCON 2007 lecture on Haskell by one of its authors. It offers a good introduction to the language and an insight into its creation and development. The lecture also references a paper about the history of the language.]]></description>
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		<title>Back to School</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/29</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/29#comments</comments>
		<pubDate>Mon, 18 Dec 2006 11:00:58 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/29</guid>
		<description><![CDATA[I've recently been watching the <a href="http://swiss.csail.mit.edu/classes/6.001/abelson-sussman-lectures/">Structure and Interpretation of Computer Programs video lectures</a>. These are a boon to the programming community. I wish my school had just used these videos rather than attempting to teach Lisp themselves.]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Coding comments</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/25</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/25#comments</comments>
		<pubDate>Wed, 27 Sep 2006 01:20:55 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/25</guid>
		<description><![CDATA[I've long favoured self-documenting code over code comments. But I've recently reconsidered the issue. After years of dealing with self-documenting code I'm beginning to see problems. With hindsight I'm less sure that self-documenting code is always the best way to go.
]]></description>
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		<title>Confirmation bias</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/24</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/24#comments</comments>
		<pubDate>Fri, 15 Sep 2006 17:25:44 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/24</guid>
		<description><![CDATA[I recently read a paper on confirmation bias: the tendency to focus on information that corroborates theories and dismiss information that contradicts them. It explained a general problem that I've noticed with many scientific studies (particularly in the field of software development) but I hadn't been able to identify.]]></description>
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		<title>Networking</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/22</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/22#comments</comments>
		<pubDate>Tue, 01 Aug 2006 12:46:20 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/22</guid>
		<description><![CDATA[A post on one of the game developer newsgroups suggested that I got myself LinkedIn. It's only when you do something like this that you realise just how many contacts you have in the business. 
]]></description>
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		<title>The best tester I ever worked with</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/18</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/18#comments</comments>
		<pubDate>Sun, 09 Jul 2006 05:37:46 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/18</guid>
		<description><![CDATA[Reading an <a title="James Bach's blog entry on the relationship between developers and testers" href="http://www.satisfice.com/blog/">entry</a> on James Bach's blog reminded me of the best tester I ever worked with. It got me thinking about how he did it.]]></description>
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		<title>Avoiding timing defects</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/20</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/20#comments</comments>
		<pubDate>Mon, 03 Jul 2006 00:34:36 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/20</guid>
		<description><![CDATA[My recent study of the defects that slipped through reviews but were found during testing show an interesting pattern: they were almost all due to timing issues. Could a change of programming style reduce those errors?]]></description>
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		<title>On PSP and code reviews</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/17</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/17#comments</comments>
		<pubDate>Sat, 17 Jun 2006 23:07:10 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/17</guid>
		<description><![CDATA[Since reading about the PSP, I have continued to collect statistics. However, last week I decided to collect additional statistics related the the practice of reviewing code before compilation. The goal of this practice is to catch 100% of your compile errors before compilation by reading through the code. I was unsure about the wisdom [...]]]></description>
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		<title>I&#8217;ve been trying out the PSP</title>
		<link>http://blog.powered-up-games.com/wordpress/archives/15</link>
		<comments>http://blog.powered-up-games.com/wordpress/archives/15#comments</comments>
		<pubDate>Thu, 25 May 2006 22:48:20 +0000</pubDate>
		<dc:creator>Paul Sinnett</dc:creator>
				<category><![CDATA[process]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://paul.sinnett.name/archives/15</guid>
		<description><![CDATA[that&#8217;s the software process, not the handheld. I&#8217;ve been reading Introduction to the Personal Software Process by Watts S. Humphrey (the creator of the process.) And I&#8217;ve been putting it into practice by gathering statistics on my current project. It&#8217;s not a big book, by computer science standards, but still wordy. It has 273 pages [...]]]></description>
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